American life and video games from Pong to Minecraft
(eBook)
Author
Published
New York : Cavendish Square, 2017.
Physical Desc
1 online resource (112 pages) : illustrations.
Status
More Details
Format
eBook
Language
English
ISBN
9781502619761 (e-book)
Notes
Bibliography
Includes bibliographical references and index.
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Citations
APA Citation, 7th Edition (style guide)
Hulick, K. (2017). American life and video games from Pong to Minecraft . Cavendish Square.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Hulick, Kathryn. 2017. American Life and Video Games From Pong to Minecraft. Cavendish Square.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Hulick, Kathryn. American Life and Video Games From Pong to Minecraft Cavendish Square, 2017.
MLA Citation, 9th Edition (style guide)Hulick, Kathryn. American Life and Video Games From Pong to Minecraft Cavendish Square, 2017.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
ae158b6f-5264-3cf9-3057-4fc177cf54c1-eng
Grouping Information
Grouped Work ID | ae158b6f-5264-3cf9-3057-4fc177cf54c1-eng |
---|---|
Full title | american life and video games from pong to minecraft |
Author | hulick kathryn |
Grouping Category | book |
Last Update | 2022-06-07 21:23:19PM |
Last Indexed | 2024-05-25 04:55:42AM |
Book Cover Information
Image Source | syndetics |
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First Loaded | Sep 3, 2022 |
Last Used | May 22, 2024 |
Marc Record
First Detected | Aug 09, 2021 02:05:15 PM |
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Last File Modification Time | Nov 22, 2021 10:11:43 AM |
MARC Record
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245 | 1 | 0 | |a American life and video games from Pong to Minecraft|h [eBook] /|c Kathryn Hulick. |
264 | 1 | |a New York :|b Cavendish Square,|c 2017. | |
300 | |a 1 online resource (112 pages) :|b illustrations. | ||
336 | |a text|b txt|2 rdacontent | ||
337 | |a computer|b c|2 rdamedia | ||
338 | |a online resource|b cr|2 rdacarrier | ||
490 | 1 | |a Pop culture | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a 1950s: dawn of the computer age -- 1960s: the space race -- 1970s: arcade fever -- 1980s: boom and crash -- 1990s: going to extremes -- 2000s: the rise of the geek. | |
588 | |a Description based on print version record. | ||
650 | 0 | |a Video games|x Social aspects|z United States|v Juvenile literature. | |
650 | 0 | |a Video games|x History|v Juvenile literature. | |
655 | 4 | |a Electronic books. | |
776 | 0 | 8 | |i Print version:|a Hulick, Kathryn.|t American life and video games from Pong to Minecraft.|d New York : Cavendish Square, c2017 |h 112 pages |k Pop culture.|z 9781502619754 |w (DLC) 2016000272 |
797 | 2 | |a ProQuest (Firm) | |
830 | 0 | |a Pop culture. | |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/yavapai-ebooks/detail.action?docID=5404964|x Yavapai College|y Yavapai College users click here to access |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/prescottcollege-ebooks/detail.action?docID=5404964|x Prescott College|y Prescott College users click here to access |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/yln-ebooks/detail.action?docID=5404964|x Yavapai Library Network|y All other users click here to access |
945 | |a E-Book |