Using VR in gaming
(eBook)
Author
Published
New York, NY : Cavendish Square Publishing, LLC, 2020.
Edition
First edition.
Physical Desc
1 online resource (82 pages).
Status
More Details
Format
eBook
Language
English
ISBN
9781502645685 (e-book)
Notes
Local note
Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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Citations
APA Citation, 7th Edition (style guide)
Small, C. (2020). Using VR in gaming (First edition.). Cavendish Square Publishing, LLC.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Small, Cathleen. 2020. Using VR in Gaming. Cavendish Square Publishing, LLC.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Small, Cathleen. Using VR in Gaming Cavendish Square Publishing, LLC, 2020.
MLA Citation, 9th Edition (style guide)Small, Cathleen. Using VR in Gaming First edition., Cavendish Square Publishing, LLC, 2020.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
f55e3b27-2afa-98f2-8545-ddd163858318-eng
Grouping Information
Grouped Work ID | f55e3b27-2afa-98f2-8545-ddd163858318-eng |
---|---|
Full title | using vr in gaming |
Author | small cathleen |
Grouping Category | book |
Last Update | 2022-06-07 21:23:19PM |
Last Indexed | 2024-06-08 05:47:52AM |
Book Cover Information
Image Source | syndetics |
---|---|
First Loaded | Oct 8, 2023 |
Last Used | Oct 8, 2023 |
Marc Record
First Detected | Oct 14, 2021 01:23:32 PM |
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Last File Modification Time | Nov 19, 2021 12:51:43 PM |
MARC Record
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100 | 1 | |a Small, Cathleen,|e author. | |
245 | 1 | 0 | |a Using VR in gaming /|c Cathleen Small. |
250 | |a First edition. | ||
264 | 1 | |a New York, NY :|b Cavendish Square Publishing, LLC,|c 2020. | |
300 | |a 1 online resource (82 pages). | ||
336 | |a text|b txt|2 rdacontent | ||
337 | |a computer|b c|2 rdamedia | ||
338 | |a online resource|b cr|2 rdacarrier | ||
490 | 0 | |a VR on the Job : Understanding Virtual and Augmented Reality | |
588 | |a Description based on print version record. | ||
590 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Video games|x Vocational guidance|v Juvenile literature. | |
650 | 0 | |a Shared virtual environments. | |
655 | 4 | |a Electronic books. | |
776 | 0 | 8 | |i Print version:|a Small, Cathleen.|t Using VR in gaming.|b First edition.|d New York, NY : Cavendish Square Publishing, LLC, c2020 |h 82 pages |k VR on the Job : Understanding Virtual and Augmented Reality |z 9781502645678 |
797 | 2 | |a ProQuest (Firm) | |
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856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/prescottcollege-ebooks/detail.action?docID=5795242|x Prescott College|y Prescott College users click here |
856 | 4 | 0 | |u http://ebookcentral.proquest.com/lib/yln-ebooks/detail.action?docID=5795242|x Yavapai Library Network|y All other users click here |